The discussion above consolidates the distinct features of intermediate-state tangible interactions: 1) interaction embodiments are physical and multidirectional; 2) interactive inputs are both active and passive; 3) humans and devices maintain moderate isolation instead of seamless integration. Artworks matching these exact features are yet to be developed, while some precedents with similar characteristics are worth discussing.
Malaysian architect Jun Ong’s interactive illumination art Bolt leverages human body movement to create a responsive light strip system in the space above people’s heads. The light strips are only activated when human presence is detected in the corresponding space underneath, in which the vacancy allows people’s view and engagement from all directions without any physical contact. Though it is a typical example that integrates contactless interaction into an isolated but body-focused installation, the embodiment has the potential to incorporate more inputs such as sound, warmth, and even higher dimensions like the speed of passing.
Bolt by Jun Ong (Lau, 2018)
Tangible installations reinforced by both bio-sensing and Object-Oriented Ontology (OOO) are rarely practiced in the industry, while BioSensing Garden demonstrates an exemplary exploration. The installation is equipped with a small printer that drips water to the micro garden according to the exercise data retrieved from a Fitbit watch. The amount of exercise that human performs directly links to the volume of water provided to the plant, transforming humans and plants into united “ecologies”, a term emerging from the object-oriented perspective. Future iterations can involve more interconnected activities to enhance the coherency in this ecology.
BioSensing Garden by Joel et al. (OpenLab, 2014)